![]() Patreon, apparently, had a huge problem with incestuous content on its platform. Patreon did the same exact thing, but at least they had the decency to tell us what it was specifically that got their panties in a bunch. And all because Steam randomly decided that certain games were too filthy. All of those games, all of that hard work, destroyed. You guys remember that back in the day, Steam had all kinds of kinky porn games on their platform, and then in one fell swoop, they shot them all in the head – removed them from their platform for life. Why is it here? Well, it’s here to fix games that could be awesome, but suck because some major corporate power said that incest porn was too naughty. It’s kind of hard to review, at least, at length, but I’ll give it a shot. Malice is now target capped as well at 8/16/24 targets.This is a bit of a weird website. Its duration, cooldown and AM cost have all been reduced to reflect this. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Malice changed to fix CPU issues in the late game due to previous implementation of the ability. New default texture quality settings set. ![]() Fixed bug in galaxy generator related to vertical planet offsets when planets are too close together. ICO accounts will now be forced to logout if you attempt to login with the same account. Added two new maps: Melting Point and Ancient Gifts. Planet asteroid setup now uses TotalMaxResourcesAsteroids parameter again. Fixed crash if you run out of video memory when loading textures. Fixed squad owner infocards to gracefully handle large numbers of squads (100+). Fixed sync error in multiplayer games caused by cannon autocast targetting. Fixed capturable resource mines from being considered damageable. Fixed crash when attempting to toggle the autocast state for an uncontrollable ship/planet module. AI controlled units will no longer still have AI-control if a human player has taken over for them. ![]() ![]() AI missions no longer continue if a human player has taken over for them. If the text is too long, it will no longer crash the game. Increased the maximum length of map description text. Fixed cargo ship related crash caused when loading a saved game. ![]() Fixed bug de-allocating particle pool memory. ![]()
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